PROJECT SCOPE
Client: Microsoft HoloLens for Netflix
Team: 
  • Irene - UX/UI design, art direction, research, paper and digital prototyping
  • Hannah - Research and documentation
  • Daena - Project Manager
Project type: Augmented Reality application & feature addition
Platform: Microsoft HoloLens, Windows 10
Deliverables: User research artifacts, strategy blueprint, sketches, wireframes, interactive prototype
Tools: Pen & Paper, Principle, Keynote, Illustrator, Photoshop, Sketch, Quicktime
STORY
Microsoft HoloLens - an operating system within your headset. The operating system runs on Windows 10. 
A 360* view of a physical, real-world environment whose elements are supplemented by computer-generated sensory input such as sound, video, graphics or GPS data.
THE PROBLEM
Introducing the HoloLens and its concept to the masses and uses that apply to commonly used interfaces that already exist in our world.
UX SOLUTION
Identified and designed an interface and interaction model for a seamless browsing and viewing experience in Augmented (Mixed) Reality based on user research.
01_RESEARCH:
• User Interviews
• Entertainment and Techonology Industry Research
• Feature Prioritization
• Persona
MICROSOFT HOLOLENS
NETFLIX
MICROSOFT AR/VR 
PERSONA
USER TESTING/ PAPER PROTOTYPE
02_DEFINE/IDEATION:
DESIGN STEPS
• Wireframes
• Information Architecture
• User Testing
• Paper Prototype
• Hi-fi Prototype
• User Testing
• Iteration
Design Studio Sketching:
Information Architecture
Jack Johnson User Flow
03_DESIGN
"HOW-TO" TUTORIAL:
PROTOTYPE:
Click lower left arrow to view video of A.R. app interaction
Back to Top